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Cutting room floor se
Cutting room floor se








Hit ® You JAPANESE ´²µ³ fool! Now press ¨.Īhh ! Seems to be a JAPANESE instruction book.Ī bunch of dancing/singing flowers and plants. Īhh ! Seems to be a GERMAN instruction book. It'll appear le first time you use a more complex zone.Īnd if you need it again, then press ¯ et ©. It'll appear the first time you use a more complex zone.Īnd if you need it again, then press ¯ and ©. Let's see now, Use ± to aim and ® to fire.Īhh ! Seems to be a SPANISH instruction book. Unlike the rest of the dialogue text, this text is stored in the ROM uncompressed. Present at 0x3F88880 in the ROM is unused dialogue text that appears to be a placeholder for additional languages. TASK : HaHaHaYourDead.tc - A_C_DEATH_TYPE NOT SET Tell Shawn and Chris M Sent to HELL but task was done - Tell Shawn Got flag - Jump off ledge its quicker!!!! Recreating cash as it has fallen off level ***************** Conker Leaves Catapult ContextĬrash detected, changing back to leadmode=0 Ha Ha Ha Your Dead Other Development MessagesĬompressed in the ROM are various development messages. Present at 0x8009E834 in memory are internal level names. TASK_TOO_MANY_COMMANDS_FOR_GLIST_SAFETY_BUFFERĪ build date and version number is displayed in the crash debug menu. OUT_OF_MEMORY_DOWNLOADING_CHARACTER_INFO_TABLES OUT_OF_MEMORY_DOWNLOADING_ANIMATION_TABLES OUT_OF_MEMORY_DOWNLOADING_CHARACTER_TO_HEAP All of this is used by the debugger, usually loaded at RAM location 802D0000 whenever the game crashes unless it's a severe sound error.ĭODOWNLOAD_DATA_BIGGER_THAN_MEMORY_BUFFERĭODOWNLOAD_COMPRESSED_DATA_BIGGER_THAN_MEMORY_BUFFER










Cutting room floor se